![]() Snd 71 Language Override: This option plays the eight mono background / effect tracks starting at offset 0, and then the one mono track specified by the Sound Track Start value as the language track into the center channel. So, if you have fully localized 7.1 tracks for four languages, you would mix in twenty-eight Bink tracks, and use the Sound Track Offset setting to specify the right range of audio tracks to play. Snd 71: This option plays the eight mono tracks starting at the track specified by the Sound Track Offset value (by default, 0) into the systems. So, for four languages here, you would have ten audio tracks, the 5.1 background music / effects tracks and then four different center language tracks. Snd 51 Language Override: This option plays the six mono background / effect tracks starting at offset 0, and then the one mono track specified by the Sound Track Start value as the language track into the center channel. So, if you have fully localized 5.1 tracks for four languages, you would mix in twenty-four Bink tracks, and use the Sound Track Offset setting to specify the right range of audio tracks to play. Snd 51: This option plays the six mono tracks starting at the track specified by the Sound Track Offset value (by default, 0) into the systems. The track specified by the Sound Track Start value, which is usually the language track. The audio in track 0, usually the background music / effects. Snd Language Override: This option plays two tracks. Otherwise, it plays the Bink track specified by the Sound Track Start value (by default, track 0). If the filename ends in _71L, it uses the Snd 71 Language Override option. If the filename ends in _71, it uses the Snd 71 option. If the filename ends in _51L, it uses the Snd 51 Language Override option. If the filename ends in _51, it uses the Snd 51 option. This option tries to figure out what you want based on the filename of the Bink file. SndNone: don't play any sound in this Bink. Otherwise, any enabled MPEG-4 player tries to play the Bink movie files and silently fails.īink Buffer Mode: This controls whether or not you want to stream a portion of the movie from disk, preload the whole movie before playing, or don't start streaming until the whole movie is resident.īink Sound Track: This determines how you want to play the sound. You use each type a little differently, as described below.įirst, you need to disable all other movie player plugins. Unreal Engine has two distinct types of movies: fullscreen startup movies, and in-game non-startup movies. You can now play the Bink files in your Content/Movies directory. ![]() Confirm executing the rebuild, and Unreal Engine restarts with the project loaded up. uproject file for your project, and a warning dialog appears and asks if you want to rebuild the project due to missing plugins. For most use cases, the automatic settings work fine.ĭouble-click on the. You create Bink files using Bink 2 Encoder for Unreal found in the Engine/Binaries/ThirdParty/Bink directory (Bink2ForUnreal.exe).ĭouble-click the executable, then select your video file to convert and click Bink it! then Bink.
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